A couple of interesting features of SR2's combat are the use of environmental objects and the human shield mechanic. By holding either trigger, the player can also charge up his attack, making it extra deadly. If unarmed, the player's melee has a sort of "combo" system if the player successfully lands three hits on an opponent, the third hit will spin the camera around and cinematically show the character performing a special attack that ground his enemy. If the player has an inventory melee weapon available, it can be swung with both the left and right triggers. If the player has a gun equipped, the right trigger will fire, while the left trigger will melee attack. This can be accomplished by either pressing the fire button when pointed at an enemy, or the player can click in the left stick for a more accurate, "zoomed-in" aiming mode. For starters, there is no lock on-targeting system, with the player having to free aim. The combat of Saints Row 2 is slightly different from that of other games in the genre.
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